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Millumin 2 tutorial
Millumin 2 tutorial










millumin 2 tutorial

millumin 2 tutorial

Electromagnetic ObjectsĢ018 - Performance, audio-visual, generative, synth. Work samplesĢ020 - Video, generative, algorithms, visuals Of Random ForestsĢ019 - Installation, screen, virtual Of Random ForestsĢ019 - Installation, objects, visuals, sound BurstĢ019 - Object, light, patterns, algorithmic, interactive Machine Training with Visual OverlayĢ019 - Object, algorithmic, visuals The Oort Cloud and the Blue MountainĢ019 - Installation, children, interactive, kinetic Obor and NogĢ018 - Objects, robotic, behaviour. His work at the lab is practice-based, collaborative and interdisciplinary in nature and aims to blur the boundaries between art and technology. Inspiration is often drawn from everyday observations, experiments, data and nature.Ĭurrently Andreas lives and works in Singapore where he heads the Media Lab at Lasalle College of the Arts.

#Millumin 2 tutorial code#

Here, code renders outputs in real time, which are then applied in various media such as screen, print, object, installation or performance. His practice mainly revolves around the use of code in creative activities and artistic contexts. In his artistic practice he creates audio, visual and physical outcomes driven by computation, interaction and networked processes. Many of his works are concerned with computational aesthetics and the behaviour of machines. He develops artefacts, tools and interfaces where art and technology meet in a curious way. Andreas Schlegel works and teaches across disciplines.












Millumin 2 tutorial